The realisation that Christmas had truly arrived came in an MSN conversation between myself and PrattP. You see, as a games reviewer my working relationship with him basically consists of me asking for games he’ll never get, and him sending me games I never like (with the exception of Monster Jam). Naturally, it was a surprise when he asked me, out of the blue, if I wanted to review Prince of Persia: The Fallen King. I nearly jumped out of my skin, because this game, a 2D platformer from Ubisoft that was said to make extensive use of the touch screen, was one I’d been looking forward to and was willing to spend real money on. PrattP claimed that the fact that he was finally sending me a game I actually wanted was a sign that the Christmas season was here. He must have thought it was a Christmas miracle, and I can’t really blame him, because unlike most of the games that have been reviewed for this site lately, Fallen King is actually quite good!
I suppose I should provide a bit of background to this review. As most of you no doubt already know, the Prince of Persia (PoP) series was recently re-invented in 3D, with a trilogy of successful games being released on PS2, Xbox, Gamecube and PC (for the record, Sands of Time is one of my top 10 favourite games of all time). Now, a new generation of hardware has brought with it another re-invention of the series, with a new 3D PoP game on Xbox 360 and PS3 that builds on the success of the aforementioned trilogy while adding a raft of new ideas and next-gen graphics. The big surprise is that the game has also found its way to the DS- well, not the same game, but a re-imagining of the game in a 2D format.

'Why didn't I just take the stairs?'
Unlike the console versions, Elika does not help you here (she does appear in the intro though). Instead, your helper character is a semi-corrupted mage by the name of Zal. Rather than acting as a constant helper, he provides specialised, Corruption-based abilities which are required to unlock treasures, solve movement puzzles and such. Despite his presence, the game is still based around the Prince doing what the Prince does best, and fortunately this is where the game shines.
Controlling the Prince is done with the stylus, and while it may seem tricky at first, moving around the stages is heaps of fun if you can adapt to the controls. Some things take a while to work out, but if you persist you’ll soon be rolling, jumping, wall-jumping, dodging traps, fighting enemies, and all the other things you would do in other PoP games. Fighting is done via the touch screen, but unfortunately, you can’t chain multiple enemies together in a combo like you could in Sands of Time. The fights are essentially one-on-one affairs (despite the fact that you’re usually attacked by two enemies at once) and fairly straightforward, but they do their job well enough. Besides, PoP games are never about the fighting- they’re about movement puzzles, and this element works very well in the 2D setting. Moving through the stages is linear but fun, as it was in the last-gen PoP games, and if you enjoyed the movement puzzles in those games you should feel right at home here. The touch screen controls do occasionally result in some strange crossovers (ie. doing one thing when you meant to do another) but anyone who’s played a stylus-based game before should be used to this by now.

'Well, I'm stumped. You got any ideas Zal?'
(While we’re on the subject of presentation, I want to make a special mention of the game cover, because it is one of my favourite DS game covers ever. With two great-looking protagonists, a variety of colours and environments, and a majestic Persian temple in the background, it really is an impressive piece of artwork that gets you, or me anyway, excited about the game that is to come. While Australia usually comes off second-best in this sort of thing, getting edited game covers that are worse than the originals, it appears we are the winners this time around!)
If there was one problem with the graphics, it would be that slowdown is quite frequent, but it’s not bad enough to ruin the game. Unlike some games, the slowdown doesn’t result in controls not registering and other things that result in your untimely and very frustrating death. It just slows the game down, bullet-time style, which is annoying but doesn’t affect the core gameplay.

Maybe I can harvest these crystals and build some Tesla Coils! Whoops, wrong game...
Prince of Persia: The Fallen King is a game that I enjoyed a lot. While I play most review games just to see what they offer, I found myself playing this one purely for fun. Within a few minutes, I was completely hooked on the Prince’s latest adventure, mesmerised by his on-screen acrobatics and eagerly playing ‘just one more stage’ to see what was next. Fallen King is not merely the best game I’ve been sent to review by TNB, it is a very good game in its own right and a late contender for best DS platformer of 2008. Don’t miss it!
By Mr_M

Graphics: B+
Bright and colourful, with great 2D still frames used to tell the story. Slowdown is annoying but doesn’t interfere with the gameplay.
Sound: B+
Solid if unspectacular.
Gameplay: A-
Takes some getting used to, but the stylus-based controls make the Prince of Persia formula feel fresh again.
Overall: B+
An enjoyable 2D platformer that feels right at home on the DS.








Just a note too, you may have noticed that this game has gained its fair share of criticism around the internet. Myself and Mr_M quite strongly disagree with it, hence the tone and score of Mr_M’s review.
So, we do recommend it, and if you have any questions about it hit the forums!
Geez Pratt, we don’t have to explain ourselves just because we disagree with public opinion!
Well, I don’t anyway.
Sorry, I meant to say ‘popular’ opinion. I really should stop posting comments after midnight…
Haha I know, but I posted it because I want people to buy this game! It’d suck if it receives shocking sales figures just because of a few (or majority) opinions!