Thanks to the people over at The Gamesmen and Goldie Marketing, we’ve mustered together an awesome prize pack that’s up for grabs!
The prize pack contains games from the TNB Xmas Buyer’s Guide: Kirby Super Star Ultra, Wario Land: The Shake Dimension, and Pokemon Ranger: Shadows of Almia.
But that’s not all. We have all three of the items from the Product section of the Guide to give away, including: The entire Series 1 of Super Mario Collectible Figurines, all three limited edition Super Mario tinned Collector’s Edition figurines, and a Mario Kart Super Race Set.
How to win inside!
It’s time to announce the winners of the Spiderman: Web of Shadows competition! We had 4 copies to give away, two for the Wii and two for the DS. The lucky winners are…
That’s right! Thanks to the web-swingers over at Activision Blizzard, we have a total of 4 copies of Spiderman: Web of Shadows to give away to four lucky winners!
Click here to find out all the details on how to win.
Well, this is it! The announcement of the last winner of TNB’s 1st Birthday competition. Thanks to all who entered.
Now, without further ado, here is the winner.
Cows are funny animals, and according to Wikipedia, are the only animals on the planet that go “moo”. Also according to Wikipedia (and I’m sure personal experience) cows do a whole load of poo in a lifetime. 30kg a day for 7 years. You do the math.
But who knew that cows and poo could come together to create something beautiful? Moopoo, the 6th winner of the TNB 1st Birthday competition is that beautiful thing formed from a cow and its poo. Lovely.
And look at the date! Tomorrow is the final day for the TNB 1st birthday competition, meaning tomorrow is your last chance to enter to win prizes! So get your entries in, dammit!
Everybody’s favourite forumer, BB2K, is the fifth winner of the TNB Win for 1 Week birthday competition, meaning there are only two people left to win!
BB2K will be receving a selection of the prize pool, as will all the other winners.
And also remember, you can still enter the competiton right up to the last day. You’ve got to be in it to win it! Good luck!
WhyMe, you are one lucky person, as you are the 4th winner of the TNB Win for 1 Week birthday competition!
Only three more people to win! Will it be you? Refer people to the competition to have a higher chance of winning! Details in the below post.
Another day, another Win for 1 Week winner! This time, it’s super lucky forum member FMJ who has won the Tuesday prize! Congrats!
Of course there will be another winner tomorrow, and the next day, and the day after that…. and a final draw Sunday.
Get an entry in if you haven’t already, otherwise cross those fingers!
If you didn’t already know, TNB has turned 1 year old. Furthermore, (for those entirely out of the loop) the TNB 1st Birthday competition, Win for 1 Week, is now officially underway.
So if you haven’t already, head to the competition page and get your entry in! The first of seven first prize winners will be drawn at 5pm AEST tomorrow, and will be announced right here.
Good luck!
Are you tired of lousy controls in FPS? Think you’ve got a better idea of how a character should throw a grenade or switch between weapons? Well, now you have a chance to voice your opinions to High Voltage Software, who announced on Friday that they’re accepting fan-created control mappings for their upcoming Wii exclusive title, The Conduit.
According to High Voltage, the idea behind the competition is so that they can help bring a better experience to the game.
“From the start of the project our primary goal has been to make the definitive first person shooter for the Wii, and specifically for core gamers. Asking core gamers for their input is just a logical extension of that rationale,” commented Kerry J. Ganofsky, Chief Executive Officer.
To enter, gamers simply have to write down the individual control inputs for specific functions as if they were using a standard Wii remote and Nunchuck combination. High Voltage also encouraged gamers to feel free to use motion controls in their mapping ideas, though they ask that they’re described clearly enough so that the development team can implement them. To find out the entry details and functions you can design, click here!