Information

Reviewed On: Wii & DS
Available On: Wii, DS
Players: 2
Rating: G
Genre: Puzzle/Arcade
Developer: Kuju
Distributor: Vivendi
Release: 15 December 2007
In Short...
"Great fun in short bursts, and sure to be a game you come back to quite a lot to beat that high score!"
Geometry Wars: Galaxies
Geometry Wars started as a minigame played in the garage in Project Gotham Racing 2 on the Xbox, developed by Bizarre Creations. The Wii and DS versions, developed by Kuju, can be considered an expanded version of the original, an updated version of which is available for download on the Xbox Live Arcade and Steam (for PC) for considerably cheaper than this game will retail for. So are the additional features worth it? Read on and find out!
Ah, pretty lights.
Ah, pretty lights.
For those unfamiliar with the game, Geometry Wars is an old-school Robotron-style shooter in which you shoot down hordes of enemies, while avoiding them yourself. You also have a set number of smart bombs which kill all enemies on screen, which is helpful when surrounded. As the screenshots will attest, the game and your enemies are presented as geometric shapes in a vector-graphics style that looks very nice. Gameplay is simple, yet highly enjoyable. As a virgin to the game prior to writing this review, I was actually quite surprised by how fun it all was. I’m not typically a big fan of shmups, but something about the old-school approach of infinite ammo, a simplistic goal (i.e. blow the crap out of everything without worrying about hostages or hitting an explosive barrel on your left) and hundreds of enemies spawning at once was quite refreshing. You just keep shooting til you die, then you’re given a score. Simple.
The “Galaxies” part of the title comes from a career mode, of sorts, which sees you and your little triangle going from galaxy to galaxy, completing ‘planets’, which take the form of a battlefield and a specific series of spawning enemies. The level continues until you lose all lives, then you are presented with a score and a medal (bronze, silver and the highest, pink.....no wait, gold) based on your performance. Getting a gold medal can be quite enjoyably challenging, though some levels are easier than others. Also, there seems to be a point where you hit a ‘spawn cap’ and the same series of enemies keeps spawning constantly. At this point, if you can survive a wave of enemies, you can keep repeating the exact same thing over and over (if you’re good enough), only dying when you want to – which is a bit disappointing. Clearing levels nets you ‘geoms’ based on your performance, which are a kind of currency you can use to upgrade your drone – a little ship that follows you around, helping you out. You can give your drone specific behavioural traits – such as attack enemies or collect the multiplier power ups – and each trait can be levelled up the more you use it, making it more effective. This aspect adds quite a bit to the replayability of the game. Geoms can also be used to unlock new galaxies and planets.
The original mode of Geometry Wars is also included, complete with online scoreboards, and basically sees you put against a never-ending series of enemies until you die (no drone though). A decent multiplayer mode is also included, featuring co-op (which pits you both against enemies), simultaneous (where you both play at the same time on your own fields trying to outlast the other) and versus (where one player shoots the enemies and the other player spawns them).
By watchers_eye
The Verdict
Graphics: B Functional and enjoyable with a retro kinda feel, though the DS version is vastly inferior to the Wii versionSound: B Decent, but nothing that really stands out.
Gameplay: B+ Old-school and refreshing, this is gameplay in its oldest and most pure form. Great fun.
Great fun in short bursts, and sure to be a game you come back to quite a lot to beat that high score!




